The structure t_scene is how the user sees the ray tracing rendering. There is a camera from which the world of shapes and point lights are seen. More...
#include <canvas.h>
Data Fields | |
t_world | world |
t_camera | camera |
The structure t_scene is how the user sees the ray tracing rendering. There is a camera from which the world of shapes and point lights are seen.
world | Stores the world objects to be displayed. |
camera | Stores the information about the point of view from which the world is observed. |